Long time readers of the blog will know that, when we review a game, we do so without assigning a score to it. The rationale has always been that the body of the review is where the game is, well... Continue Reading →
I started writing this on September 6th, the day Concord, PlayStation ill-fated live-service shooter goes offline. The title only launched a fortnight(ish) ago, and at no point from its full unveiling did it feel like it would be able to... Continue Reading →